Enforcing Raid Attendance
Welcome to "I'm stuck on a bus to NYC" post #2. I told you I write more while traveling. Just thing, I'm coming home in a few days too. 'Course last time I said that it took me weeks to post what little I had wrote.
Quite some time ago I asked guildies for suggestions on future posts. Some I already delved into but some are still on my list. Let's start with the first one. "Talk about enforcing raid attendance." Okey dokey smokey!
As we all know WoW and the guilds within it operate purely on a volunteer basis. There are very few guilds that can actually compensate their players to raid. No Vacancy is by far not one of them. So how do you control it so your volunteer force shows up? With volunteer points of course! Otherwise known as DKP. now I won't get into DKP systems this post(it's on my list for later) but one of the best reason in support of a DKP is this.
The fact remains that most people are in it for the phat purple lewtz. People will show up just to get those epics and a DKP system gives people an assurance that they are going to get the drops(especially those with more points).
Bonuses and penalties help too. Boss kill bonuses(free repairs), hourly bonuses, etc make people want to raid more to get the bonuses. Coming late, wasting time, raiding with other guilds, even as far as non-attendance penalties keep the serious people wanting to raid with your guild over guilds without a system like this. Serious raiders tend to want to play with others who are as serious as themselves when it comes to raiding. Having a serious loot system to go along with it draws those people. Even if you don't use a DKP system you can help control it by limiting which member ranks can get raid gear.
It can be a catch-22 because you are still dealing with a volunteer force. As we all know; no raiders, no progression. Most serious raiders recognize this though and end to welcome a limiting system simply because they know if they put the time in they'll get a lot out.
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