Showing posts with label Attendance. Show all posts
Showing posts with label Attendance. Show all posts

Monday, September 14, 2009

Unnamed Podcast: Episode #1 - PuG's, Heroes, and Imba's


In this inaugural episode of the Unnamed Podcast you meet our hosts, Kreeoni and David Eagle. This week our topics are "Dealing with PuG's within raids" and "What is our criteria for selecting raid members?".

Bear with us as we get things up and running. We are not on I-tunes yet, so you have to do the harder work of downloading and importing to your I-tunes library. Let us know what you think. We are happy to listen to any feedback that you can give us. Send your feedback to Kreeoni(at)gmail(dot)com or cdeagle(at)gmail(dot)com.

And without further Adieu, enjoy:

http://www.mediafire.com/file/zwtjmznnmwu/Unnamed Podcast 001.mp3

Show Links

Suicide Kings Loot System - http://www.wowwiki.com/Suicide_Kings
Kree's DKP system - http://kreeoni.blogspot.com/2009/01/questions-can-be-answered.html

WoW Heroes - www.wow-heroes.com
Be Imba - be.imba.hu

Help us find a name and you could win a cool prize: Either an old juggling ball with some funky stuff on it or a yet to be named cooler item (more info on prize this week). E-mail your suggestions to Kreeoni(at)gmail(dot)cot or contact him on Twitter!



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Friday, April 24, 2009

A Bad Judgement Call


Many of you are familiar with my DKP posts from a few months back. In one I talked about the typical "pitfalls" that inherently come with them. I have also written about the use of DKP systems to help with policy enforcement. Well not too long ago we ran into an issue in No Vacancy involving a combination of these.

We were working on Sartharion with three drakes up and were having issues with people frequently failing at fire walls and void zones. We had tried as many things as we could think of to get people to pay more attention and fix their mistakes, but nothing seemed to work. So one night I announced that each failure would bring a 50 DKP deduction. It seemed to work as our failure rate decreased dramatically. So we continued with the same policy on subsequent nights of attempts.

However, the policy which worked the first night worked adversely the next. It wasn't that people started failing more, it was the fact that people decided they didn't want to raid anymore. During this night we had people who failed frequently just up and leave the raid. When asked why their reply was simple "I don't want to lose any more DKP." We even had a particularly loot greedy person leave the guild that night.

In the end, we re-evaluated the policy and completely agreed it was unfair. Even though the top DKP earners in the guild had over 1,000 DKP the average was in the 400's. We refunded all DKP and put in a lower penalty.

The moral of this particular story is to approach your penalty and bonus policies in a more methodical way. I randomly chose the 50 DKP as we were starting. More than likely I got the idea out of my head because I watch too much Onyxia Wipe Animation playbacks. But we never sat down and pre-planned it. We didn't think about how it would effect overall performance, just how it was effecting current performance.

This mistake was a costly one for our guild too and it was all my fault. We have not gotten S3D down yet and now we have attendance issues for Ulduar. We lost one member through it and there are a few others who haven't been on as frequently since it (although part of that is because we have let too many people in the guild who aren't used to real progression and really are just in it for the gear farming).



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Saturday, February 14, 2009

It's not me, it's you!


As I'm sure you all agree, my attempt at a Valentine's Day post was horrendous. So much so that Matticus, the one who prompted the WoW bloggers to do some V-day posts, didn't even mention that he read it (and I don't blame him). So I was in the shower today and I came up with a great idea that I figured I'd share to show that I am not the most pathetic blogger on the face of the WoW universe. Those looking for a Fun Run post stay tuned, still collecting images but hope to have one out by tomorrow at the latest.

Sometimes along the way you get a guildy that just defiles the meaning of being a guildy. They are greedy, rude, annoying, or any other amazingly awesome trait that one would want in their guild. Sometimes they are the best player that you have though. So what do you do?

Get rid of them. The one thing that I would say is my "motto" for guild leading is that "No one is so important that they are not replaceable". Now I know that motto sounds like I am, in fact, the jerk in the guild but take a look at this example in No Vacancy's past to understand.


Recently, we had a healer who went missing for three weeks straight and then as sudden as he disappeared he came back with no word. We aren't the type of guild that cares too much about such things because well personal life is personal life and unless it effects the guild we stay out of it. This guy comes back and instead of being quiet he starts telling us how to run things, whispering me that a particular tank shouldn't be tanking because he didn't like the spec (apparently all DK's MUST be Frost in his eye's), and generally just being rude. He was a vanilla WoW raider, of which our guild has little of, and he felt like since he raided this content years ago that regardless of our current progression we should listen to his every word. Mind you, since he had disappeared we have gotten progression of at least 5 new bosses with that DK specced the way he was and running things the way we have always run them.

Finally at the end of the night it came down to a point where loot was being passed out on an item he wanted to bid on. Now in No Vacancy we have a system where if you don't show up to a certain amount of raids over an amount of time you get demoted to initiate and have to work your way back up (unless there is a real reason[like vacation, accident, baby, etc] that you let us know about). Initiate's can not bid on gear unless it rots and then it is opened up to initiates and offsets at the same time. 


So this guy started bidding as if he was a member and long story short he was extremely unhappy that since he was a healer that he wasn't getting special consideration in regards to bidding. Although the item ended up rotting and he got to bid and win on it anyways this apparently was a slap in the face to him. He then proceeded to whisper me and threaten me ("You are seriously going to go there?" he says) in which I quoted our rules and the fact that regardless of who anyone was no one gets special treatment. He didn't like that and so left some rude comment in guild chat and gquit. There were a few "huh's?" from those guildies not in raid at the time and then a long discussion in vent over it.

One of our guildies asked some members of other guilds that he was friends with what they thought and a few came back with that we should have given him a special treatment because he was a healer.

Now generally I would have been more receptive to his predicament if he hadn't been 1)rude in vent during the raiding process inciting multiple whispers as to what he was doing here and 2)he hadn't been so combative off the bat about his demotion (and maybe calmly explained why he disappeared for three weeks as a reason to get re-promoted). As it was, I was pretty unwilling to back down that he was just not as important as he felt he was, especially since we had gotten multiple bosses down without him in the weeks he was gone.

Now I know that, at least for our server, there is a great healer shortage but no matter how in need a guild is for a specific class it is not worth the headache caused by someone who feels they are more important than the rest of the team. Especially when you are playing a class in which your fellow healers consist of an officer in the same class that performs better.

What would you have done? How can you back up an attitude versus a class (whether well played or not)?



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Thursday, January 8, 2009

Enforcing Raid Attendance


Welcome to "I'm stuck on a bus to NYC" post #2. I told you I write more while traveling. Just thing, I'm coming home in a few days too. 'Course last time I said that it took me weeks to post what little I had wrote.

Quite some time ago I asked guildies for suggestions on future posts. Some I already delved into but some are still on my list. Let's start with the first one. "Talk about enforcing raid attendance." Okey dokey smokey!

As we all know WoW and the guilds within it operate purely on a volunteer basis. There are very few guilds that can actually compensate their players to raid. No Vacancy is by far not one of them. So how do you control it so your volunteer force shows up? With volunteer points of course! Otherwise known as DKP. now I won't get into DKP systems this post(it's on my list for later) but one of the best reason in support of a DKP is this.

The fact remains that most people are in it for the phat purple lewtz. People will show up just to get those epics and a DKP system gives people an assurance that they are going to get the drops(especially those with more points).

Bonuses and penalties help too. Boss kill bonuses(free repairs), hourly bonuses, etc make people want to raid more to get the bonuses. Coming late, wasting time, raiding with other guilds, even as far as non-attendance penalties keep the serious people wanting to raid with your guild over guilds without a system like this. Serious raiders tend to want to play with others who are as serious as themselves when it comes to raiding. Having a serious loot system to go along with it draws those people. Even if you don't use a DKP system you can help control it by limiting which member ranks can get raid gear.

It can be a catch-22 because you are still dealing with a volunteer force. As we all know; no raiders, no progression. Most serious raiders recognize this though and end to welcome a limiting system simply because they know if they put the time in they'll get a lot out.



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